AI Insights · Timothy · April 2023
Top 5 2D Cartoon Games on iOS in Africa: Q1 2023 Performance
Discover the performance trends of the top 5 2D Cartoon Games on iOS in Africa during Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 2D Cartoon Games on iOS in Africa showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here is a closer look at how each game fared, based on data from Sensor Tower.
Candy Crush Saga from King experienced a steady weekly revenue, peaking at approximately $57K in the first week of January and fluctuating between $42K and $56K for the rest of the quarter. Weekly downloads remained relatively stable, with notable peaks of around 26K in mid-January and late March. The game maintained a strong user base, with weekly active users varying from 416K to 467K throughout the quarter.
Coin Master by Moon Active saw a moderate increase in weekly revenue, reaching around $26K in early January and maintaining figures between $15K and $25K through the quarter. Weekly downloads showed a significant upward trend, starting at 2.6K in late December and climbing to nearly 9K by the end of March. The number of weekly active users also grew, ranging from 16.9K to 19.2K.
Royal Match from Dream Games displayed consistent weekly revenue, averaging between $13K and $17K, and peaking at approximately $18K mid-March. Weekly downloads fluctuated, with a high of 22.2K in early January and a low of 10.7K in mid-March. The game's weekly active users gradually increased, ranging from 91K to 112K across the quarter.
Clash of Clans by Supercell showed varied weekly revenue, with a peak of around $19K at the end of February and another peak of $18K at the end of March. Weekly downloads were relatively stable, averaging around 3.8K, with slight increases and decreases throughout the quarter. Weekly active users remained consistent, fluctuating between 151K and 162K.
Heart of Vegas - Casino Slots from Product Madness had a steady weekly revenue, peaking at approximately $12.7K at the end of January. Weekly downloads were minimal, reaching a maximum of 35 in late December and dropping to single digits for most of the quarter. The game's weekly active users were also low, fluctuating between 25 and 53.
For more insights and detailed data, visit Sensor Tower.